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The Reading Process: How Essential are Letters?

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The Reading Process: How Essential are Letters?

Reading is such a basic, yet vital, component of our lives. Without the ability to read, we would be unable to comprehend a street sign telling us to stop, a crucial headline in the daily news, or an email telling us that the class we hate the most has been cancelled. Unfortunately, there are people whose ability to read is either impaired or entirely nonexistent. Much research has been done on the reading process and how it is affected by brain impairment; at Rice University, Dr. Simon Fischer-Baum and his team are currently studying the reading deficiencies of stroke patients. Before examining a special case of someone with a reading deficit, an understanding of the fundamentals of reading is necessary.

As English speakers, we might assume the reading process starts with the letters themselves. After all, children are commonly taught to identify each individual letter in the word and its sound. Next, the individual strings the individual sounds together to pronounce the word. Finally, once the words have been identified and pronounced, the person refers to his or her database of words and finds the meaning of the word being read.

While letters are the smallest tangible unit of the words being read, they actually depend on an even more basic concept: Abstract Letter Identities (ALIs). ALIs are representations of letters that allow a person to distinguish between different cases of the same letter, identify letters regardless of font, and know what sound the letter makes. It would appear that the ability to read is entirely contingent on one’s knowledge of these letter identities. However, certain scenarios indicate that this is not entirely true, raising questions about how much influence ALIs have on reading ability.

Dr. Fischer-Baum’s lab is currently exploring one such scenario involving a patient named C. H. This patient suffered from a stroke a few years ago and, as a result, has a severely impaired capacity for reading. Dr. Fischer-Baum and David Kajander, a member of the research staff, have given C. H. tasks in which he reads words directly from a list, identifies words being spelled to him, and spells words that are spoken to him. However, his case is especially interesting because he processes individual letters with difficulty (for example, matching lowercase letters with their uppercase counterparts), yet he can still read to a limited extent. This presents strong evidence against the importance of ALIs in reading because it contradicts the notion that we must have some knowledge of ALIs to have any reading ability at all. It has become apparent that C. H. is using a method of reading that is not based on ALIs.

There are several methods of reading that C. H. might be using. He could be memorizing the shapes of words he encounters and mapping those shapes onto the stimuli presented to him, a process called reading by contour. If this were the case, then he should have a limited ability to read capital letters since they are all the same height and width. C. H. could also utilize partial ALI information and making an educated guess about the rest of the word. If that were true, then he should be very good at reading uncommon words since there are fewer words that share that letter sequence.

In order to pursue this hypothesis, Dr. Fischer-Baum’s lab gave C. H. a task derived from a paper by Dr. David Howard. Published in 1987, the paper describes a patient, T. M., who shows reading deficiencies that are strikingly similar to those of C. H.1 A new series of reading tasks and lexical decision tasks from this paper required C. H. to determine whether or not a stimulus is a real word. For the reading tasks, a total of 100 stimuli, 80 words, and 20 non-words were used, all varying in length, frequency, and ease of conjuring a mental image of the stimulus. For the lexical decision tasks, 240 stimuli, 120 words, and 120 non-words were used, all varying in frequency, ease of forming a mental picture, and neighborhood density (the number of words that can be created by changing one letter in the original word). Additionally, each of the word lists was presented to C. H. in each of the following formats: vertical, lowercase, alternating case, all caps, and plus signs in between the letters. These criteria were used to create the word lists, which were then presented to C. H. in order to determine which factors were influencing his reading.

After the tasks were completed and the data was collected, C. H.’s results were organized by presentation style and stimuli characteristics. For reading tasks, he scored best overall on stimuli in the lowercase presentation style (30% correct) and worst overall on stimuli in the plus sign presentation style (9% correct). Second worst was his performance on the vertical presentation style (21% correct). For the lexical decision tasks, we saw that C. H. did best on stimuli in the all capital letter presentation style (79.58% correct) and worst on stimuli in the vertical presentation style (64.17% correct), although his second worst performance came in the plus sign presentation style (65% correct). Across both the reading and lexical decision tasks, he scored higher on stimuli that were more frequent, shorter in length, and easier to visualize. In the lexical decision tasks, he scored higher on low-neighborhood density items than high-neighborhood density items.

These results lead us to several crucial conclusions. First, C. H. clearly has a problem with reading words that contain interrupters, as evidenced by his poor performance with reading the plus sign words. Second, C. H. is not using contour information to read; if he were, then his worst performances should have come on the all caps reading tasks, since capital letters do not have any specific contour. Evidence suggests he is indeed using a partial guessing strategy to read because he performed better on low-neighborhood density words than on high-neighborhood density words. These conclusions are significant because they suggest further tests for C. H. More importantly, these conclusions could be especially helpful for people suffering similar reading deficits. For example, presenting information using short, common, and non-abstract words could increase the number of words these people can successfully read, increasing the chance of them interpreting the information correctly. Dr. Fischer-Baum’s lab plans to perform further tasks with C. H. in order to assess his capacity for reading in context.

References

  1. Howard, D. Reading Without Letters; The Cognitive Neuropsychology of Language; Lawrence Erlbaum; 1987; pp 27-58.

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The Bright Future of Solar Energy

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The Bright Future of Solar Energy

Renewable energy is the dream of countless environmentalists and active citizens. Adopting hybrid electric vehicles and domestic sources of sustainable energy are some of the goals of renewable energy. The increasing price of energy derived from crude oil and concerns regarding energy security have stimulated investments in sustainable resources such as solar energy.

The search for and extraction of oil are negatively impacting the environment around oil platforms. Offshore drilling platforms report spills every year that kill an estimated 315 thousand birds per platform.1 Additionally, the waste fluids ejected from the drilling process harm marine life that rely on filter feeding; these pollutants then travel up the food chain in a process called biomagnification.2-4 Research and development efforts in renewable energy sources promise to minimize these harmful practices by reducing society’s dependence on oil.

One such alternative to oil-derived energy lies in residential and commercial photovoltaic solar panels that convert sunlight into electric current. Depending on the weather, the sun provides between 3.6—6 kWh/m2 (kilowatt-hours per square meter) per day in the U.S.5 Homeowners are beginning to capitalize on this source by installing residential, small-scale “rooftop panels,” which are labeled as photovoltaic (PV) systems. These systems work to create electric current by harnessing the excitation of electrons from sunlight. These systems are becoming commonplace as their cost continues to decrease. In 2011, the cost of installing PV systems was 11—14% lower than that in 2010, and in 2013 prices were even lower.6

The most widely adopted material in these products is silicon, a material known for its conductivity. Development in conducting materials and manufacturing methods has greatly accelerated since the first application of silicon, improving energy collection. Now, total global grid-connected systems produce seven million kW.7 As the average American home uses between 2—5 kW per year, this grid system can support two to three million U.S. homes.8 A second viable option for solar energy is Concentrated Solar Power (CSP). Known as “power towers,” CSP uses mirrors to concentrate the sun’s rays, generating enough power to heat water and operate a turbine. Water is not the only fluid utilized: in a parabolic mirror system, oil is heated to 400 °C to convert water into steam via subsequent heat transfer.9

CSP plants are expanding globally; they are expected to produce a total of 5000 MWh (megawatt-hour) by 2015. This is an increase from the 2011 figure of 1000 MWh. As one might expect, these towers are set to be installed in sunlight-rich areas, with the majority of this planned construction taking place in California. Towers will also be installed in China, Israel, South Africa, and Spain.7 Typical CSP systems today can generate one MWh of electricity for every 4—12 square meters of land space, which, according to the Royal Academy of Engineering Ingenia, “can continuously and indefinitely generate as much electricity as any conventional 50 MW coal- or gas-fired power station.”10 This is relatively small, given that the average U.S. residential home occupies about 405 square meters. The average 1000 MW U.S. coal-fired power plant requires 1—4 square kilometers of land space, translating into 6—18 GWh (m2/gigawatt-hours), or 4—20 square meters per GWh. However, including the amount of land needed for mining and waste disposal, this figure can include an upper limit of 33 m2/GWh.11 This factor of land efficiency leads to these newly installed CSP plants to produce one kWh worth of electricity for $0.10—0.12, given the costs of installation and maintenance as well as other fixed and variable costs. In Houston, Texas, rates for oil-derived electricity can range from $0.08—0.15/kWh, which makes CSP a very competitive alternative.10

Opposing arguments based on the high cost of photon-collecting technology and the intermittency of solar rays are losing ground. In the U.S. alone, the PV market has grown considerably. For example, California experienced a 39% growth in residential PV system installations in the fourth quarter of 2012 (Fig. 1).12 Thus far, the cost of these systems has declined over 30% in the past few decades, and the U.S. Department of Energy’s (DOE) SunShot Vision Study is attempting to further reduce costs by 75%. With this initiative, the DOE plans to “meet 14% of U.S. electricity needs via solar energy by 2030 and 27% by 2050.”13 It is believed that this goal will be possible once solar electricity generation reaches the cost of $0.06/kWh, near the range of current fossil-fuel based generation methods.13 The SunShot Vision Study has implemented a “Rooftop Solar Challenge” aimed at improving the logistical requirements of installations in order to apply its initiative to states across the U.S.

Applications for solar energy can range from using solar cookers with the CSP model to portable solar chargers for personal electronics. These forms of energy can be scaled to any size, and their full integration into society is only hindered by the current dependence on oil. To make energy production sustainable, solar technology must be further developed and implemented. Statistical models need to be considered, academic and industrial research needs to be funded, and a united effort in adopting these technologies needs to take place. Significant progress has been made in homeowner PV system adoption and the DOE’s SunShot Vision, which serve as testaments to the viability of a sustainable energy economy. When comparing the advantages of oil against the advantages of solar energy, it is clear that solar energy has the potential to provide more efficient and environmentally friendly results. These alternatives still need technological advancement, proper location, and governmental support; once these are completed, solar alternatives will be able to meet our energy needs. Although we as a society may find ourselves too dependent on oil, there is hope for a more sustainable, responsible, and environmentally friendly world.

References

  1. Tasker, M. L. et al. The Auk. 1984, 101, 567-577.
  2. Wiese, F.K. Marine Pollution Bulletin. 2001, 42, 1285-1290.
  3. Wiese, F.K.; Robertson, G. J. Journal of Wildlife Management. 2004. 68, 627-638.
  4. Ocean Discharge Criteria Evaluation;  General Permit GMG290000; US EPA: 2012; 3. http://www.epa.gov/region06/water/npdes/genpermit/gmg290000_2012_draft/ocean_discharge_criteria_evaluation.pdf (accessed Feb. 1, 2014).
  5. George Washington University GW Solar Institute. How much solar energy is available? http://solar.gwu.edu/FAQ/solar_potential.html (accessed Feb. 1, 2014).
  6. Chen, A. Lawrence Berkeley National Laboratory. The installed price of solar photovoltaic systems in the U.S. continues to decline at a rapid pace. http://newscenter.lbl.gov/news-releases/2012/11/27/the-installed-price-of-solar-photovoltaic-systems-in-the-u-s-continues-to-decline-at-a-rapid-pace/ (accessed Feb. 1, 2014).
  7. Hamrin, J.; Kern, E. Grid-Connected Renewable Energy: Solar Electric Technologies; United States Agency of International Development (USAID): Washington, D. C. http://www.energytoolbox.org/gcre/mod_5/gcre_solar.pdf (accessed Oct. 28, 2013).
  8. Solar Energy Industries Association. Solar Energy Facts: Q3 2013. http://www.seia.org/research-resources/solar-industry-data (accessed Feb. 1, 2014).
  9. Concentrating Solar Polar (CSP) technologies. http://solareis.anl.gov/guide/solar/csp/ (accessed Feb. 3, 2014).
  10. Müller-Steinhagen, H.; Trieb, F. Concentrating solar power: a review of the technology. Royal Academy of Engineering, Ingenia. 2004, 18, 43-50.
  11. Fthenakis, V.; Kim, H. C. Renew. Sust. Energ. Rev. 2009, 37, 1465-1474.
  12. Solar Energy Industries Association. U.S. Solar Market Insight 2013. http://www.seia.org/sites/default/files/4Y8cIWF6ps2013q1SMIES.pdf?key=58959256 (accessed Nov. 10, 2013).
  13. U.S. Department of Energy. SunShot Initiative.  http://www1.eere.energy.gov/solar/sunshot/about.html (accessed Nov. 10, 2013).
  14. U.S. Department of Energy. Updated capital cost estimates for utility scale electricity generating plants. U.S. Energy Information Administration: Washington, DC, 2013. http://www.eia.gov/forecasts/capitalcost/pdf/updated_capcost.pdf  (accessed Nov. 7, 2014).

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The Reality of Virtual Reality

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The Reality of Virtual Reality

People experience the world around them, what we call “reality,” by receiving sensory input and processing these messages. Sources of sensory stimulus are greatly varied and include anything from sound waves picked up by your ears to the feeling of wearing socks. Because the basis of perception is founded on stimulation, manipulation of these inputs can effectively enable people to experience false sensations. A virtual world indistinguishable from reality—perfectly stimulating all senses—is the end-goal of researchers developing virtual reality interfaces.

Virtual reality (VR) refers to computer-generated simulation of a realistic or imaginary world that uses visual, tactile, and auditory cues to manipulate the user's sensations and perceptions. While VR interfaces usually include head-mounted displays that provide visual input, more sophisticated devices for simulating senses of touch, taste, smell, and sound are being researched. An important goal of VR research is attaining the ability to provide a highly realistic environment in which individuals can interact with their surroundings and receive sensory feedback. Unfortunately, due to the limitations of computing power and research in the field of VR, a program inducing complete immersion into the virtual worlds is not yet possible.

Although VR seems to be a technology borrowed from science fiction novels, it has actually existed in some fashion for eight decades. In 1929, Edward Link invented the first flying simulator, which used pneumatics to mimic aerial maneuvers and provided haptic feedback to the user. The Link Trainer, which initially gained popularity as an amusement park ride, later became a standard training module for U.S. pilots during World War II.1 The Link Trainer is a very primitive example of VR, as it leaves much to imagination; pilots would be hard pressed to believe they were actually within the cockpit of an aircraft during a dogfight and not in a cramped box, rocking back and forth. However, since its creation, the Link Trainer has promoted the idea that simulators could be utilized to recreate situations that would otherwise be difficult to experience.

The advent of computers initiated an explosion of advanced VR interfaces such as head mounted displays (HMDs) that allow the user to interact with the virtual world and receive enhanced sensory information. In 1991, Virtuality Group developed the 1000CS gaming system, which was a pioneer in the field of head tracking and enabled players to turn their heads to view their surroundings within the games they were playing.2 The 1000CS was an important first step for commercially available VR technology. Modern HMDs are much less bulky than their predecessors, less prone to causing neck cramps due to their lighter weight, and more responsive to rotation. Recent advances in virtual reality focus on providing as realistic an environment as possible. Higher resolution screens and faster computers are becoming cheaper to produce and more widely available, spurring the growth of VR.

While most interfaces prioritize visual and audio simulation, technologies are being developed that will be able to stimulate touch, taste, and smell to provide a highly life-like world. Researchers at the Universities of York and Warwick have presented a prototype of the Virtual Cocoon, a helmet that uses tubes, fans, and a high definition (HD) screen to fully immerse the user in what the team calls “Real Virtuality.”3 Another recent advance from the University of Singapore used “non-invasive electrical and thermal stimulation … [to] recreate the taste of virtual food and drinks.”4 Such technologies could lead to a perfect virtual environment that stimulates all of the senses. Additionally, this research introduces exciting possibilities such as virtually sampling a dish before ordering it at a restaurant or experiencing the feeling of snow on a hot summer day.

The last decade has seen both great advances in VR technologies and expansion into a wide range of practical fields such as military training.5 Although simulators have been used by the military since the simple Link Trainer in 1929, new methods of virtual simulation have greatly increased the diversity and immersion of training available. Soldiers can be placed in various virtual scenarios and learn the tactics and skills necessary in real combat, including developing assault plans on military targets, managing disaster and field casualties, and adapting to new environments.5,6 While it cannot replace field experience, VR serves as a useful tool to augment their training.

There are many projected uses for VR in the field of medicine as well. An experiment led by Dr. Patrice Crochet of La Conception Hospital in Marseille tested whether surgeons using a VR surgical training simulator could improve the quality of their surgical skills. Their findings indicated that VR training improved surgeons’ dexterity, supporting the claim that VR could potentially serve as a medical training tool.7 With the high number of annual medical malpractice deaths, using VR to provide doctors with practical experience is most definitely a useful tool.

Perhaps the most anticipated application of VR is its extension into video games and other multimedia. The Oculus Rift, an HMD currently in development, is a highly anticipated game system that incorporates HD graphics with high-fidelity head tracking to create a unique gaming experience.8,9 Combined with omnidirectional treadmills and directional audio, players may soon be able to engage in a highly realistic environment. Virtual controllers such as the Leap Motion—which uses sensors to process hand and finger motions as input data—are also being incorporated for further immersion and interactive capabilities. These VR technologies are not only limited to video games; virtual tourism or impossible real-world experiences such as flying could be simulated.

With ever-increasing computer processing speeds and extremely high resolution 8K displays in development, the future of VR holds great promise. Currently, VR is proving invaluable to military and medical training. A major limitation of VR is its inability to create perfect, interference-free environments due to inadequate hardware and software capabilities. However, these obstacles will be overcome as VR technology advances. Perhaps one day it will be impossible to distinguish between simulated reality and reality itself.

References

  1. Van Embden, E. Rare flight trainer can be found at Millville Army Airfield Museum / Link Trainer one of 5 working models in world. The Press of Atlantic City, Feb. 23, 2008, p. C1.
  2. Davies, H. Dr. Waldern’s dream machines: arcade thrills for spotty youths today, but revolutionary tools for surgeons and architects tomorrow, says the pioneer of virtual reality. http://www.independent.co.uk/life-style/ the-hunter-davies-interview-dr-waldernsdream-machines-arcade-thrills-for-spottyyouths-today-but-revolutionary-tools-forsurgeons-and-architects-tomorrow-says-thepioneer-of-virtual-reality-1506176.html (accessed Jan. 17, 2015.)
  3. First virtual reality technology to let you see, hear, smell, taste, and touch. www.sciencedaily. com/releases/2009/03/090304091227.htm (accessed Jan. 17, 2015).
  4. National University of Singapore. Simulator recreates virtual taste online.http://www.sciencedaily.com/ releases/2014/01/140102114807.htm (accessed Oct. 31, 2014).
  5. Bymer, L. Virtual reality used to train soldiers in new training simulator. http://www.army.mil/ article/84453/ (accessed Jan. 17, 2015).
  6. Virtual reality army training. http://www.vrs. org.uk/virtual-reality-military/army-training. html# (accessed Oct. 31, 2014).
  7. Crochet, P. et al. Ann. Surg. 2011, 253, 1216-1222.
  8. Corriea, A. Oculus Rift HD drops you into a world so real it hurts. http://www.polygon. com/2013/6/14/4429086/oculus-rift-hd-e3 (accessed Nov. 9, 2014).
  9. Oculus Rift. https://www.oculus.com/ (accessed Jan. 17, 2015).

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